Entry 3 - Devlog


Hello hello, and welcome to the 3rd Devlog ! I recently have been really stuck with how to proceed with the game's development in a way that executes everything how I initially envisioned it.  I have a solid idea about why Apple became grey, but I am now just figuring out how to portray that it in a poetic and mysterious way.  I do finally have an idea about how to end the game, which is exciting!


Bugs found and fixing status:

-Typos such as "tomarrow" and "nammed" they should be "Tomorrow" and "named"

-Before you get the co-coordinator role in the game  (After you save kitten from a tree and it's evening) you can't enter anyone house except Elliot house. If you do it takes you back in time.  (Fixing)

-When saving Kitten from the tree, and attempting to go back without getting Kitten, you get spammed with" I think that's the tree Lady Henrietta was talking about." (Fixing)

-Characters don't look at you when talking (Fixing)


Screenshots of the week/teaser items!

Coming up we have a cool lamp 


3D lamp 



Concept of a rainy day. 


Lastly Here is a mix of old and new concept art!


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Current Progress for the Game:

๐ŸŽ= Completed ๐Ÿ›  = Currently Working on ๐Ÿ  = Brain storming

Chapter 1: ๐ŸŽ/๐ŸŽ  

Chapter 2: ๐ŸŽ/๐ŸŽ 

 Chapter 3: ๐ŸŽ/๐ŸŽ 

Chapter 4: ๐Ÿ›  /๐Ÿ 

Chapter 5: ๐Ÿ/๐Ÿ

Chapter 6 ๐Ÿ

 Epilogue: ๐Ÿ



Mega thanks to the beta testers, and idea contributors! It really helped with the game! 
Also Credits to some of the sounds I've used in the game!

Ideas credits:  

  •  Chewyhybrid: Apple pun ideas, (ie: the apple doesn't fall too far from the tree)
  • Shuket: fishing for cats
  • Jordi.exe 
  • marcosalebuena
  • trashcity
  • glowing
  • mightyboy ash

Beta testers:

  •  Wood
  • Shuket

Sound credits: 

Get Our Pigmented Bonds (Initial Release)

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